Sunday, 11 January 2015

D&D elf character









This elf fellow is – by the style of the art and that particular artist – from Dungeons & Dragons table-top role-playing game’s character rule book.

And I am not entirely happy with it.

Mistakes:

1. The sting of the bow is not attached to the nocks (at the ends of the bow arc), but rather tied around the limbs of the bow (the upper and lower part of the arc). That is very stupid since thus the bow loses much of it’s potential, because the limb parts extending past the nocking points of the string doesn’t effect anything. As if he had a smaller bow, ending where the string is attached. Very stupid indeed, and doesn’t even look good.

2. What are those spikes for? Do he intend to hit enemies with the bow instead of shooting them? Isn’t he supposed to be a superhumanly fast shooter, since he’s an elf? Can’t he shoot the orcs before they get too close? Doesn’t he have any back-up weapon, dagger or short sword for that purpose? Those spikes only make the bow more cumbersome and tiring to use. You should never hit anything with the bow itself anyway, it can brake it.

3. The grip (handle) part of the bow is unnecessarily long, that might not be a big mistake, but there’s no use for that part to be any longer than the bowman’s fist. The bow doesn’t bend at the grip part (or at least it shouldn’t) so if the grip is way too long, that makes the bow less bendy (which can be a bad thing).

4. The arrow is on the wrong side of the bow (looking from archer’s perspective), it could fall off from atop the bow holding hand. The arrow also floats above that fist, but maybe it’s a magic arrow, since it glows and some small lightning bolts surround it. Still, wouldn’t hurt to draw it at realistic level resting on the bow hand.

5. The elf has two back quivers. I get it, weapons held on person’s back are ‘super cool’, although impossible to draw from there, but they don’t seem to care about that in movie and game studios. Arrows are possible to draw from a back quiver – although harder than from a hip quiver, but if he has two back quivers, drawing arrows from the second one is not possible. The quiver, if attached to back, should stick out from behind the archers right shoulder (if he’s right handed, to which we will come later), so he can draw the arrows from his string hand, while the other hand holds the bow. Now, how would he draw the arrows from behind the opposite shoulder of the drawing hand? The head gets in the way and the arrows are further away, so the reach of the arm isn’t just enough to do that. So, why two back quivers, just because it looks even more ‘super cool’ to have two things on someones back to form a cross pattern? Stupid. Could’ve put two hip quivers though, but no, can’t use them, looks less cool.

6. The arrows (showing on the quivers) don’t have long enough nock part (that part coming behing the fletching (feathers). If the fletching goes all the way up to the back end of the arrow, there’s no room for fingers to grasp it and to attach it to the bowstring. There should be at least three centimeters of the arrow shaft behind the fletching.

7. And finally, why is he left handed? Of course there are left handed people around, and probably even elves can be lefties, but they really only make up for some 10 % of the population. However, left handed archers are frequently depicted on drawings and concept art, much more than the percentage would justify. The draughtsmen just didn’t think of making their archers left handed, they just didn’t think handedness at all, and thus made this a mistake.

Good:

The posture of the archer, and the position of the arms are okay, and the release grip of the string hand is almost good. Although he’s aiming a little downwards, which won’t help the arrow to travel super far, but maybe his target is really close, or really small (goblin?).

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