I love the world of the Witcher. I read the first book not too long ago, and I've played through the first and second games. Unfortunately I haven't yet had time to read rest of the series as well as play the third game. But they are on my list as soon as I can manage to have some (read = a lot of) free time. I've also seen the first season of the Netflix series, but in my opinion it's not nearly as good as the books or games. It is too dull, too grey, not funny enough, and I hate the costumes, and some choices made in the casting. Geralt himself is fine, although he could do more than just grunt and be angry all the time. Hopefully the second season corrects the mistakes that are possible to correct.
I was pointed out recently that a post of mine that I thought of having been a half-orc woman, was actually a dryad from the Witcher 3's Gwent cards (a minigame inside the game). And it's true of course, how could I have missed that! Well, I haven't yet played the third game at all, and although this same dryad was in the first game, I didn't recognise her. I just didn't connect the dots in my mind. Generic female half-orcs do look similar, I will say in my defense. Anyway, my bad, now the blog post is correctly titled, and I got inspiration from that to make this post concerning the dryads in the world of Witcher.
This dryad is jumping while shooting. Hard, but certainly possible. The arching of the back that far is not good form though, much more power you get by leaning forwards from the pelvis with a straight back. But then again she's leaping in the air. The back arching this way is done to make her more sexy of course, since men are naturally drawn to arched backs like this, as science has shown. On to the archery mistakes:
- If your bow has started to grow leaves, it's made of way too fresh wood! The bowstave should dry a long time before making a bow out of it, one year is not a bad time. Making bow out of fresh wood is a bad idea, since wood is a living material and the properties of the bow would change when the wood dries, ruining the bow's carefully designed performance abilities.
- Making a bow out of a tree branch like this is also the worst idea. Real self bows are and always were made of one piece of wood, carved out of a tree trunk at least twice if not four times larger in diameter than the finished bow. So there's a lot of material to remove to make the bow in desired shape. Picking a sprout dividing into several branches is bad, as is the fact that this looks like the very tip of a tree, which would make it unsuitable for a bow. For example English longbows were made of the part of a yew tree where the heartwood and sapwood meet, to make the belly of the bow (heartwood) more resistant to pressure and the back of the bow (sapwood) more resistant to stretching.
- The fistmele (distance between the bow handle and the bowstring) is way too big here. It should only be about hald of this distance. This bow has too short bowstring. It make the shot less powerful because of the wasted distance where the string could still pull the arrow forward.
- Where are her arrows? There are no quiver or any spare arrows to be seen.
Eithné, queen of the Dryads and ruler of the Brokilon forest, as seen in the now defunct The Witcher Battle Arena illustration. The maker of this drawing has never seen human legs in his life, since the character has an entire leg growing out of her knee, the leg certainly doesn't start from the pelvis, like legs usually do. I know perpective and anatomy can be hard, but not this hard! Look at a human being, look at a photograph, look at a mirror, you have legs don't you?
Also the dryads are described as slender and small in the books, so how come this forest lady has silicone boobs?
On to the archery mistakes:
- I searched for a moment where the bowstring actually goes. It is blurred in this image, in the ah-so-fashionable-motion-blur-effect, which they think makes drawings look like photos, but is just becoming annoying at this point since its serious overuse in concept art. It's a cheap Photoshop trick that requires no painting skills. But I was supposed to tak about archery stuff! Okay, okay, the bowstring does not touch the arrow. When the bowstring is released and is still angled like this, the arrow has not yet left the string. Only at the point when the bowstring is completely straight, thearrow leaves the string. What is drawn here cannot happen in reality.
- This elbow is too high, and so is the shoulder of this same arm. It's bad form that does not use the back muscles correctly.
- No spare arrows or a quiver anywhere, again. Do the dryads grow arrows out of themselves? Where do they come from?!?
- The bow handle is way too long. A bow is not a two handed weapon like a longsword, a space for only one hand is needed in the handle part. Too long handle takes space away from the bending arc of the bow, making it not as powerful as it could be.
This picture I found from the Witcher wiki, and it was said to depict a dryad. It has grave mistakes:
- The bowstring goes from the outside of the bow arm! This is very bad mistake, which not even a beginner would think of doing while actually holding a bow, but is alarmingly common in drawings. It happens so that the drawer first sketches the character and the bow in a certain position, and then don't realise where the bowstring should go. In some cases when the bow is canted to a ridiculous position, like completely sideways, there is no space for drawing the string under the arm, so they draw it over it thinking it must be so. It's wrong!
- The arrow hand is upside down, grabbing the string the wrong way. We should see the palm of her hand in this picture. You might argue that maybe she's just placing the arrow there on the string like this and the changing her hand position, but I don't think the drawer has thought it that much.
- The arrow is not nocked where it should be nocked. I drew a line to show you where the arrow should approximately be (if everything else would be correct with her bow handling, which isn't).
- The back quiver. Not the most useful thing to have. Also making it even less useful you can put it on the wrong shoulder like this dryad has. Impossible to take the arrows from there. The length of the arm is just not long enough to draw arrows over the opposite shoulder. Also all the arrows in the quiver are broken, since they come out in a very wrong angle compared to the scabbard.
I know this is not a dryad, but a drawing of Braenn, a human woman, who was raised by the dryads. I just came by this picture, so decided to include it here because of the subject. Mistakes include:
- Drawing the bow halfway while not shooting. One of the more common mistakes in drawings. Even a halfway draw is tiring to keep up, so no archer would ever do this. Traditional bows are not like modern compound bows where you can hold the bow for a long time while aiming. This girl is not even aiming, so what's the point of drawing the bow like this? There is none!
- Two finger mediterranean draw, and the posture of the hand is very awkward. Three fingers would be better in this case.
- A back quiver. Also on the wrong shoulder, so completely impossible to use.
- The arrow is too short. The bow is half drawn, but there's not much arrow left to be drawn. It should be some twenty centimeters longer. Also the handle of the bow is unnecessarily long.
I will end this post with this lovely image of a dryad mother and her child, making arrows together. The picture is so lovely I don't want to ruin it with my red numbers, but it isn't without mistakes either:
- The arrows are way too short. They should be almost double this length. The perspective alone cannot explain their shortness.
- The feathers her child has gathered are lovely, but all different. You should use the feathers of the same bird (species) in an arrow, or at least very similar to each other (yes, sometimes people make the cock feather out of different species, but historically they tended to be all the same). Some species (like goose), are considered better for fletching arrows than others. You should even use the feathers from the same wing for the best results (so not mixing left and right wing feathers, since they curve in the opposite directions). Maybe the child didn't know this?
- Why is she holding the thread between her teeth like that? I've fletched my own arrows with feathers and string, and I never needed to do this. I cannot understand what would be the point, since it's not even the end of the string. You can tighten it with you fingers too.
This is it for now, see you next time!
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