Monday, 23 September 2019

Archery in Trine game series




Today I want to write about something which is not just a horrible picture on the Internet. Instead it's a game series I actually like a lot. Trine is a fantastic platformer video game, which is made in my own country, Finland. The game features three as-generic-as-you-can-imagine fantasy characters; a knight, a thief, and a wizard. The knight is fat and wears a shining armour, big sword and a red cape, the wizard looks like a Lego wizard (blue Gandalf) with Fu Manchu moustache and the thief is a cross of Altaïr from Assassins Creed and an oriental belly-dancer.

My favourite character of them is the thief, not because I like to watch her polygons, but because she is the most fun to play with, jumping and flying around with a grappling hook like a female Tarzan. She also has a bow to shoot enemies with. I've played the first two games of the series through, haven't yet bought the third one, and I just heard that a fourth one is also coming out, hopefully later this year.

Now I want to talk about the thief and her archery. Mainly from the concept art and cover images of the games, since arhcery is done relatively well in the games themselves, although the bow is hopelessly underpowered compared to any real life bow.

The first picture (in the top of this post) is the cover of the first Trine game (2009). The cover art is not of high quality, which is typical for Finnish games, unfortunately.

Mistakes: The bow is way too small. You could possibly make a bow this short, but it would need to be a lot thinner to be able to be bent with human arms. This is the size of an arc of a crossbow. If a bow is this short and this thick it would need some mechanism to be pulled, like a crossbow has. It is way too short to be a working bow. The bowstring loses some potential of the already very short bow by tying itself not in the ends of the arc, but several inches inward from the nocks. Looks like the maker of that bow also didn't know how the bostring should be attached so it is wrapped around the bow limbs many times, which is certainly not how it is done. One look at a decent bow woul've fixed these errors. (Also if the bow would be this short and this thick, so that it has the power similar to a crossbow, the bowstricg would need to be thrice thicker, otherwise it would just snap)






Russian version of Trine for Linux. This represents Russian game art, which is obviously of higer quality to Finnish one. They have although "localised" the characters to fit more Russian tastes. The knight being not fat anymore and infinitely more handsome than the original, and his armour being more realistic. The thief being even more sexualised than in the original, the facecover changed to a see-through cloth like oriental belly dancers have (at least in our fantasies), and her clothes decorater with Russian patterns. The wizard has been given more serious look compared to the comical character he was in the original, and he has also been dressed in a gown resempling a bit Eastern European cossack coats. All the characters' facial features look Russian to me. Interesting details all.

Good: The bow of the thief has been made more realistic, being long enough to be actually usable. The decorations are kind of elvish, from Legolas' bow from Lord of the Rings most probably. Another good thing is that she has an archers bracer only in her bow hand.





The cover of Trine 2 (2011). Mistakes:

1. The thief shoots a fire arrow (which she can in the games), even though there is no purpose. Fire arrows were never shot against people (or trolls) on purpose. They were used to light buildings on fire, and were very rarely used, and only in sieges.

2. The more problematic thing in this picture is her bow though. It does not bend. It looks like a bow looks when the string has not been pulled at all. This is a rubber band stick, not a working bow. It might shoot an arrow a few meters like a rubber band could, but it is not a weapon of any kind.

3. The thief has been given bracers to both forearms, without any reason.





The cover for Trine 3 (2015). Mistakes:

1. The bow is now bigger than before, and more recurved, which is okay, but it is too thick. It should be altogether thinner and then also thin towards to ends of the limbs. This would be very hard to pull. It also looks uneven and unfinished, as if somebody just put decorations on a random tree branch.

2. What's the purpose of those bronze elements? To my knowledge no bow ever had these kind of huge bronze elements. They would make it unnecessary heavy, especially the bronze pieces on the end of the bow limbs.





3. In this other picture the bowstring goes way too close to the handle of the bow. The distance between the bow arc and the string in the middle is called a fistmele, and in longbows it should be approximately the length of the users fist and thumb combined. In recurve boughs however the distance is even greater. This is way too small and makes the bow unnecessarily difficult to use.

4. The thief has bracers on both forearms.





Cover for Trine 4 (2019).
The writer and art director for this game are women (I actually know the writer of this game), which can be seen in the changed appear of the thief character. She is de-sexualised, cleavage is gone, and she has been given pants under her openly flowing white robe. Sadly the bow has not improved, quite the contrary.

Mistakes:

1. The bow now has a useless metallic arc "protecting" the hand holding the bow. This king of arc was never built in a real bow, because it's both useless and harmful to the performance of the bow. It can also interfere with the flight of the arrow.

2. In the cover picture the thief is shooting in Mediterranean grip with three fingers it seems, which is correct, but the arrow is on the right side of the bow, which is extremely rare, although done occasionally in Europe. But when the arrow is on the right side of the bow, it rests on the thumb of the bow hand, not on the index finger.

3. In the gameplay itself the thief shoots with a Mediterranean grip but only uses two fingers two draw. This is not good, she should use three. The arrow is also misplaced on top of all the drawing fingers, when in reality it should be between the index and middle fingers of the drawing hand. Here the arrow goes on the left side of the bow though.

4. The "bracers" in this game feature the grappling hook mechanisms she uses for climbing, but it makes a very bad bracers used for archery. The left bracer has some metal rod in the inside of the forearm, which would severely interfere with the bowstring and could even snap it in two (even that overly thick bowstring we see here). That's very bad.






Good:
The main good thing I can say about the archery in this series is that the thief uses a hip quiver, and not a back quiver, throughout all the games. This is more believable and works great!

Tuesday, 17 September 2019

Green arrow comes in female version too


I'm not going to complane about the bow this time, since it is a modern compound bow, and even if it looks stupid, so they do in real life, and it fits this modern archer character.
There are other mistakes though:

1. The arm and elbow point too high up, it should follow the line of the arrow.

2. This grip is wrong. It is kind of like a Mongolian thumb grip, but the thumb should be under the arrow, not on top of it. Also it seems like she is pinching the bowstring between her thumb and index finger, which is not how this grip works. Instead she should draw the string with the thumb only, and wrap the index finger around the thumb, not around the string, to keep it in place. This is a result of not properly understanding how this grip works.

3. Back quiver, as usual. The arrows seem to even be on a wrong shoulder, so almost impossible to get them from the quiver.

4. She is not looking at the right direction, there where the arrow is going. Instead she has turned her head towards the viewer of this picture. It is a standard measure of draughtsmen to intentionally or unintentionally distort the proper shooting stance in order to make the woman archer look at the viewer, or look more beautiful, or to not cover her face with the arrow hand. It's still wrong.

Sunday, 15 September 2019

Why would you use a cloak for warmth, but not cover your chest with a shirt?


Mistakes:

1. This bow doesn't bend enough. From this angle it looks like it's bending, but it is the same shape which it would be when relaxed. When the string is pulled, it should of course bend.

2. The draw is not full, since there is another 20 cm of arrow shaft coming in front of the bow. This is wasted completely. One should pull the arrow as close to the arrowtip as possible to get a full powered shot.

3. She is not even looking into the direction she is supposedly aiming at. The head is not turned properly to the direction of the arrow.

4. The Mediterranean grip shouldp roperly be done with three fingers, not two like here. I'm tired of reporting the same mistakes again and again, but they never learn.

5. The arrow doesn't seem to have fletching at all. That would make its flight more unstable.

6. There is no quiver or other arrows anywhere to be seen.

Also: nobody would shoot while their falcon sits on their shoulder. The drawing hand will move significantly when shooting, and the falcon distrats the shot (and the shot distracts the falcon).


Thursday, 5 September 2019

Camouelfage?


Is this elf wearing camouflage skin paint? Don't they know that the point of camouflage is to camouflage, and not just to look cool, and in order to camouflage it has to cover all the skin, not just parts of it! Or maybe it's a bizarre Michael Jacksonesque skin disease? I hope she doesn't molest any forest kids.

Mistakes:

1.The bow doesn't bend. It's always a mistake.

2. The string is not attached anywhere near the end of the bow where it should terminate.

3.The bowstring goes OVER the bow arm! This is one of the worst mistakes you can draw in an archery picture! Stop this, immediately!!!

4. The grip doesn't grip the bowstring, that's BAD!

5. The fletching of this arrow goes way too back, it shoudn't touch the string.

6. This arrow is way too thin to be used in war or hunting. Such a thin arrows are only used in competitive shooting when they have to shoot as far as possible. It lacks all the power though, and cannot easily kill anything.

7. No quiver or other arrows anywhere.

8. The bow is held sideways.

Not such a smooth criminal at all.

Wednesday, 4 September 2019

You should've made the Moon smaller in order to make the bow bend realistically


I absolutely hate computer graphics imagery. It's so unbearably ugly beyond any curse words!

Mistakes:

1. This bow is ridiculous. In a bad way. It doesn't bend, but the string streches. How many times I have to tell you NO, don't draw it like this ever again!!!

2. The arrow is way too long, which results in a ridiculous overdraw.

3. The fletching is awful, is too far on the back of the arrow so it touches the bowstring. Bad.

4. This arm is bent unnaturally due to the length of the arrow. The mediterranean grip is also wrongly done with only two fingers instead of three.

5. No quiver, no other arrows.

6.Left hand shooting, I assume unintentionally.

Tuesday, 3 September 2019

More like Duplolas with these skills


I'm getting sick of these Legolas rip-offs! Straight to the mistakes:

1. This bow is ridiculous. Looks like the reference photo the draughtswoman has copied this from ended so that the lower limb of the bow was not shown. Tince it's drawn completely wrong, it's too short, too thick and doesn't bend.

2. The string stretches here, and the bow doesn't seem to be bending nearly enough for actually being a usable weapon.

3. What is this grip? Right, it isn't a grip, because he isn't gripping anything!?! Also the arrow either doesn't have fletching or it is very fluffy.

4. Back quiver. No.

Monday, 2 September 2019

Androgynous manga elf again doesn't know how to shoot


This obviously Asian drawn manga-elf has not yet perfected the art of archery. Or rather, the draugtsman of this picture hasn't seen enough reference photos.

Mistakes:

1. The bow doesn't bend enough. Now the string stretches here, which doesn't happen in reality.

2. The string terminates too far from the end of the bow. The nocks for the bowstring should be quite near the end of the limbs, otherwise the bow just loses power.

3. Quiver on back. Nah, didn't happen.

Sunday, 1 September 2019

Does anorexia lead you to lumbar lordosis?


This anorexia promotion disguised as fashion photography has some major issues with archery as well. On to the mistakes:

1. The Mediterranean draw uses three fingers to draw the bowstring, not four like here. A beginners mistake.

2. The arm should point backwards from the direction of the arrow. Lifting the elbow too high wastes a lot of energy. A beginners mistake.

3. This arrow is way too long for this woman. All the arrowshaft coming in front of the bow in a full draw is wasted material. Overly long arrows were in fact used, but only in hunting, and usually fishing, by some native tribes, for example in Amazonian rainforest. Which is by the way burning at the moment. Horrible! But to this European medieval shooting style overly long arrows do not belong.

4. Arching her back like this is not a good form for archery, or anything else than looking sexy in a photograph. Archers did indeed lean forward in the middle ages, but it involves hip hinging, and the back should be straight, not arched like you had a lumbar lordosis. Even when doing archery, the back is not supposed to be arched!

5. No other arrows anywhere to be seen tells that this model has just been given a bow and one arrow and she has never held a bow in her hand before.

By the way, the faux leather can't cover the fact that this bow is entirely modern in its construction.